Opening scene
Platform nine and three-quarters, London, September 1st. The scarlet Hogwarts Express waits at the platform. Ahead lie sorting, first classes, friendships, house rivalry, and a castle that does not owe you one predetermined mystery.

Choose your own first year: houses, classes, clubs, friendships, rivalries, and a castle full of optional mysteries.
Platform nine and three-quarters, London, September 1st. The scarlet Hogwarts Express waits at the platform. Ahead lie sorting, first classes, friendships, house rivalry, and a castle that does not owe you one predetermined mystery.
Scotland, present day. Hogwarts is an open school sandbox: four houses (Gryffindor, Slytherin, Ravenclaw, Hufflepuff), classes, clubs, the library, Quidditch, Hogsmeade, and the Forbidden Forest. Houses compete for the House Cup, while teachers and students have their own agendas. Mysteries grow from player choices and school life; none is compulsory.
The term moves toward Christmas, but there is no mandatory main quest: study, make friends, compete, investigate, or make your own path.
A story made personal
Your hero will have their own personal connection to this story — it's chosen at random when you create your character.
"First Year at Hogwarts" is a ready-to-play session for an AI-powered roleplaying game. The AI takes on the role of Game Master: narrating the story, describing the world, playing every NPC, and reacting to your actions. It's a text-based RPG you can start playing right away — no prep, no need to find a Game Master. Solo — just you and the AI. With a friend — two players in the same story by invite.