First Year at Hogwarts
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Magic school · sandboxFirst yearOpen world

First Year at Hogwarts

Choose your own first year: houses, classes, clubs, friendships, rivalries, and a castle full of optional mysteries.

AI Game MasterSolo or co-opNo preparation

Opening scene

Platform nine and three-quarters, London, September 1st. The scarlet Hogwarts Express waits at the platform. Ahead lie sorting, first classes, friendships, house rivalry, and a castle that does not owe you one predetermined mystery.

World atmosphere

Scotland, present day. Hogwarts is an open school sandbox: four houses (Gryffindor, Slytherin, Ravenclaw, Hufflepuff), classes, clubs, the library, Quidditch, Hogsmeade, and the Forbidden Forest. Houses compete for the House Cup, while teachers and students have their own agendas. Mysteries grow from player choices and school life; none is compulsory.

Ticking clock

The term moves toward Christmas, but there is no mandatory main quest: study, make friends, compete, investigate, or make your own path.

A story made personal

Your hero will have their own personal connection to this story — it's chosen at random when you create your character.

How to play this scenario

"First Year at Hogwarts" is a ready-to-play session for an AI-powered roleplaying game. The AI takes on the role of Game Master: narrating the story, describing the world, playing every NPC, and reacting to your actions. It's a text-based RPG you can start playing right away — no prep, no need to find a Game Master. Solo — just you and the AI. With a friend — two players in the same story by invite.